A Primitive Journey

This project seeks to explore these questions with the notion of labour, or the absence of labour, in art-making, through random instruction and arbitrary constraint as the means by which imaging and imagery can emerge. It engages with the generative creation and subdivision of primitive geometrical volumes by a computer program. Notably, such primitives are the basic module for any type of computer generated 3D imagery. The work proceeds by pushing the program to perform an endless series of repetitive actions on these primitives. These actions, which are purely mathematical, begin as microscopic discrepancies but gradually, over time, increase and become perceptible variations of form, volume and detail, proceeding ad infinitum. Each of these actions is intended to highlight one attribute of the many processes required for artificially creating imagery.

(w/ Ben Benhorin)